Konami took some time last week, in Santa Monica, California to show the latest build of the long awaited Metal Gear Rising: Revengeance. Revengeance marks the first time that a Metal Gear game will debut on the Xbox 360 and my play time was spent on Microsoft’s system. Though ports of Metal Gear games have eventually made it the GameCube and the original Xbox, they have typically been at least timed Playstation exclusives. After getting about two thirds of the way through Metal Gear Rising, I got to spend some time with the producers of the game, Yuji Korekado from Kojima Productions and Atsushi Inaba from Platinum and ask them some questions.
RPGameX: What inspired the collaboration between Kojima Productions and Platinum Games?
Yuji Korekado: So there was a time when Metal Gear Solid: Rising was being developed internally. Now we didn’t come up with the core concept of the game and we kept moving forward without that. We ended up halting the project because it wasn’t coming together right. Without that design approach and core concept to move forward with, we halted the project.
So…we had a lot of assets left from that period of development including the script. We had everything except for the game design, the actual concept of the game. We felt like it would be a waste to throw that all away. So, we wanted somebody to look over the game design and move the project forward. It actually came from Hideo Kojima, himself to have the design looked over by someone else. The reason why we chose another Japanese developer was because it is a ninja sword fighting game and felt it required a specific perspective.
Platinum Games has such a great history in action gaming. Their lineup has been astounding. Working with them just seemed to make a lot of sense to us. The actual discussion though began as a joke at a party between Hideo Kojima and Atsushi Inaba and just went from there.
RPGameX: How does this collaboration affect the history of the Metal Gear series of games?
Yuji Korekado: So this time around the main character is Raiden, from the Metal Gear universe. It’s always been about Snake in the past so this gave as an opportunity play with a different character and to branch off within the Metal Gear universe. We feel that this game serves as justification for further branching to create more storylines based on various characters. We believe that this proof of our ability to do this. Moving forward, we feel this justifies future branching efforts within the Metal Gear universe.
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