Article first published as Software Review: ‘Anime Studio Pro 11′ on Blogcritics.
Smith Micro released a new version of their premiere animation software, Anime Studio Pro 11 on May 27, 2015. A robust, yet easy to use program, Anime Studio has long been a favorite of both professional and amateur animators. With Anime Studio Pro 11 the software package has also become an even more powerful game creation tool. Those looking to sample what Anime Studio has to offer, before making the financial plunge, also have the option of purchasing the very affordable, Anime Studio 11 Debut. Both options are easy to use, and level of support, and the number of tutorial videos that Smith Micro offers is impressive. My first experience with Smith Micro’s animation solution, was with their 2012 version, Anime Studio Pro 9. After spending a good amount of time with Anime Studio Pro 11, I’m genuinely impressed with how far the program has come. Since Anime Studio 8, the software has supported the WACOM multi-touch API, but until now, it’s been an unwieldy tool for drawing and creating art. Of course this is primarily due to the differences between vector and raster art, where creating the latter is more similar to its non-digital counterpart. Thankfully, the freehand tool along with brushes have been greatly improved.
Despite the improvements to the drawing tools in Anime Studio Pro 11, most users will likely import at least a few files from other art programs. The Adobe Photoshop file support is also now more robust. In the switch to a 64bit architecture, Anime Studio’s handling of layered Photoshop files is significantly more stable, and now facilitates file updates. This means that animation work can be started with unfinished art assets. As those assets are improved and finalized, Anime Studio will notify you that the current import is out of date, and will allow you to update the file as needed.
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