Article first published as PlayStation 3 Review: Medal of Honor: Warfighter on Blogcritics.
The military shooter genre is pretty crowded field and the Danger Close team within EA Los Angeles had a tough hill to climb with Medal of Honor: Warfighter. While many game studios use military advisors for war games, few have had the level of assistance provided in the making of this game and in a couple of areas it really helped. Unfortunately, even despite those bright spots Medal of Honor falls far behind the much more popular Call of Duty series and even the more niche Battlefield and Ghost Recon games. The space is set to get even tighter with Ubisoft’s Rainbow Six: Patriots due out this year.
The tough sell with Medal of Honor: Warfighter is that it doesn’t offer much that isn’t available everywhere else. It’s not really good enough to make a game like your competitors’ games from a couple of years ago. For the most part, the short single-player campaign in Warfighter feels an awful lot like replaying Call of Duty 4: Modern Warfare, though it does continue the last Medal of Honor storyline. The training level is very similar to the Modern Warfare standard and later, there is what could be an homage but it comes off more as imitation of Call of Duty 4’s epilogue. If you weren’t keeping track, Call of Duty 4 came out over five years ago.
For the most part, the controls in Medal of Honor are what you’d expect from a first-person shooter. If you’re used to playing on the Xbox 360, the bumper and trigger controls are reversed. Warfighter does however add some new wrinkles. Your character can now slide when going from a sprint to a crouch and there is a cover system that works with mixed results. When behind cover, players can hold down the left trigger to pop their head out to fire, whether it is up or to left or right. Unfortunately, that function does seem to occasionally glitch and cause you to pop in and out of cover. The driving segments were a surprise too as they are closer to Grand Theft Auto than other shooters.
The technical problems in this game are nearly unforgiveable. Considering that I’m reviewing this game a couple of months after its release, there should have been nowhere near as many problems as I found. Little things like poor AI can in most cases be overlooked and compensated for. Even an enemy stuck in a short path glitch was fine, once I shot him. The huge amounts of clipping and screen-tearing were surprising but tolerable, to a point. The point where it became intolerable was where I had to go through an entire section of a level with the screen tears so bad that I couldn’t see 70% of the screen unless I used my scope.
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